Discrete Preference Games in Heterogeneous Social Networks: Subverted Majorities and the Swing Player

نویسندگان

  • Vincenzo Auletta
  • Ioannis Caragiannis
  • Diodato Ferraioli
  • Clemente Galdi
  • Giuseppe Persiano
چکیده

We study discrete preference games in heterogeneous social networks. These games model the interplay between a player’s private belief and his/her publicly stated opinion (which could be different from the player’s belief) as a strategic game in which the players’ strategies are the opinions and the cost of an opinion in a state is a convex combination through a parameter α ∈ [0, 1] of two factors: the disagreement between the player’s opinion and his/her internal belief and the number of neighbors whose opinions differ from the one of the player. The parameter α models how stubborn a player is: players with large α change their opinion only if many neighbors disagree with his/her belief. We consider social networks that are heterogeneous in the sense that the parameter α can vary from player to player. We ask whether decisions made by a social network are robust to internal pressure and investigate the phenomenon by which, because of local strategic decisions at the level of the players, the global majority can be subverted. More precisely, we ask if it is possible that the belief shared by the majority of the players does not coincide with the opinion that is publicly announced by the majority of the players in an equilibrium state. Our main result is a characterization of the social networks that admit an initial belief assignment for which there exists a sequence of best response moves that reach an equilibrium in which the initial majority is subverted. Our characterization is effective in the sense that can be tested efficiently and the initial belief assignment that can be subverted can be computed in time polynomial in the number of players. Our result is actually stronger as we show that in each initial belief assignment that can be subverted, subversion is actually obtained in a very strong way: there exists one player, the swing player, that changes his/her opinion to improve his/her utility and, as a result of this best response move, every subsequent sequence of best response moves of the other players leads to an equilibrium in which majority is subverted. In other words, it only takes one move of the swing player to lead the social network to a point of no return in which any rational move from any player leads to a subverted majority.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Robust Opponent Modeling in Real-Time Strategy Games using Bayesian Networks

Opponent modeling is a key challenge in Real-Time Strategy (RTS) games as the environment is adversarial in these games, and the player cannot predict the future actions of her opponent. Additionally, the environment is partially observable due to the fog of war. In this paper, we propose an opponent model which is robust to the observation noise existing due to the fog of war. In order to cope...

متن کامل

Generalized Discrete Preference Games

Recently, much attention has been devoted to discrete preference games to model the formation of opinions in social networks. More specifically, these games model the agents’ strategic decision of expressing publicly an opinion, which is a result of an interplay between the agent’s private belief and the social pressure. However, these games have very limited expressive power; they can model on...

متن کامل

Discrete preference games: social influence through coordination, and beyond

We study discrete preference games that have been used to model issues such as the formation of opinions or the adoption of innovations in the context of a social network. In these games, the payoff of each agent depends on the agreement of her strategy to her internal belief and on its coordination with the strategies of her neighbors in the social network. Recent papers have obtained bounds o...

متن کامل

Robustness in Discrete Preference Games

In a discrete preference game, each agent is equipped with an internal belief and declares her preference from a discrete set of alternatives. The payoff of an agent depends on whether the declared preference agrees with the belief of the agent and on the coordination with the preferences declared by the neighbors of the agent in the underlying social network. These games have been used to mode...

متن کامل

Analyzing player networks in Destiny

Destiny is a hybrid online shooter game which shares features with Massively Multi-Player Online Games and FirstPerson Shooters, and is the to date the most expensive digital game produced. It has attracted millions of players to compete or collaborate within a persistent online virtual environment. In multi-player online games, the interaction between the players and the social community that ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • CoRR

دوره abs/1603.02971  شماره 

صفحات  -

تاریخ انتشار 2016