Discrete Preference Games in Heterogeneous Social Networks: Subverted Majorities and the Swing Player
نویسندگان
چکیده
We study discrete preference games in heterogeneous social networks. These games model the interplay between a player’s private belief and his/her publicly stated opinion (which could be different from the player’s belief) as a strategic game in which the players’ strategies are the opinions and the cost of an opinion in a state is a convex combination through a parameter α ∈ [0, 1] of two factors: the disagreement between the player’s opinion and his/her internal belief and the number of neighbors whose opinions differ from the one of the player. The parameter α models how stubborn a player is: players with large α change their opinion only if many neighbors disagree with his/her belief. We consider social networks that are heterogeneous in the sense that the parameter α can vary from player to player. We ask whether decisions made by a social network are robust to internal pressure and investigate the phenomenon by which, because of local strategic decisions at the level of the players, the global majority can be subverted. More precisely, we ask if it is possible that the belief shared by the majority of the players does not coincide with the opinion that is publicly announced by the majority of the players in an equilibrium state. Our main result is a characterization of the social networks that admit an initial belief assignment for which there exists a sequence of best response moves that reach an equilibrium in which the initial majority is subverted. Our characterization is effective in the sense that can be tested efficiently and the initial belief assignment that can be subverted can be computed in time polynomial in the number of players. Our result is actually stronger as we show that in each initial belief assignment that can be subverted, subversion is actually obtained in a very strong way: there exists one player, the swing player, that changes his/her opinion to improve his/her utility and, as a result of this best response move, every subsequent sequence of best response moves of the other players leads to an equilibrium in which majority is subverted. In other words, it only takes one move of the swing player to lead the social network to a point of no return in which any rational move from any player leads to a subverted majority.
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ورودعنوان ژورنال:
- CoRR
دوره abs/1603.02971 شماره
صفحات -
تاریخ انتشار 2016